![]() If other players aid you in this, you will need the rare materials required and be prepared to meet them in person, as the crafting commission system must be used to transfer the items directly to you. The final quest in the series requires items that come from recipes obtained by those who have already completed this series for their trade.Asking in advance will speed up the time it takes to complete the last step in the series. Talk to your guild mates who have already completed the quest and/or reach out to those in the Crafting chat channel when you are nearing the end of the epic quest series. See the Sokokar Timeline for an explanation of how to gain access as a low-level or high-level adventurer.Ī general travel tip for low-adventure level characters and those without a flying mount: though you can use the world travel Globe to head to the Fens of Nathsar to build faction and start the first core quest, it is much safer and faster to travel by going to Kylong Plains first, followed by a trip to the Fens by sokokar.Obtain access to the sokokar posts prior to beginning this timeline.ĭoing so helps low-level adventure characters avoid a frustrating series of deaths while traveling and (even if you have a flying mount) using the sokokar to travel is much faster than manual travel in the zone. Low-level adventurers will need to complete New Lands, New Profits so they will not be killed on sight (KoS) to the residents in Bathezid's Watch.This can be done at tradeskill level 70 even though the core quests won't "open up" until 80. The quest, New Lands, New Profits, is the best way for both low and high adventure level characters to jump start their faction.Though the core quests can not be done before reaching level 80, the tradeskill writs needed to gain faction can be done when you reach tradeskill level 72, so it is not necessary to wait until level 80 to begin increasing faction in Bathezid's!.You must have at least -20K or better (positive) faction with Bathezid's Watch in Fens of Nathsar in order to start the core quest series.You must be a level 80 artisan to begin the core quests in the series, but can begin the (non-core), tradeskill faction writs earlier.Your adventure level does not matter, aside from the fact that it can make travel challenging in some areas if you are far below the level of the creatures in the zone.To distinguish the tasks and writs needed to gain faction and the strongly recommended complimentary quests, the quests that make up the actual Artisan Epic are referred to as core quests. The whole process is made easier by completing strongly recommended quests too. It involves building faction with Bathezid's Watch first, which accounts for most of the time invested in completing it. Completing the series also has some major rewards described in the last section of this timeline. This quest series is long and involved, but offers a major sense of achievement to most tradeskill-enthusiasts. See the Tradeskill Timeline page for a complete list of all tradeskill quests from every expansion.
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